Sunday, 27 November 2011

Pitch Presentation

In regards to the previously-mentioned pitch, we had to give a ten minute presentation to our tutors as if we were pitching our game to an actual company. This involved creating a Powerpoint presentation which covered all of the game's key points, such as Features, Mechanics, Characters, Target Audience etc. In my pitch, I started with a brief introduction of the game and what it was about. I explained that it was an adventure game where the player would have to use sound to help them survive, as well as look for items and other collectables to aid them. I then went on to explain the plot, which was a condensed version of the following:

"The Sound Hounds are an elite group of crime-stopping agents who specialise in the expert use of sound. When a rookie agent, Jive, joins the force, he is sent on what is thought to be an easy first assignment. He is given the task of finding and retrieving some children who have been playing in an old abandoned house. Upon entering the house, Jive finds himself locked in, with no way of leaving the way he came. He looks around and spots something on the wall in front of him. It looks like a word written in blood, and Jive can only make out the letters WUMPUS. Upon finding more clues in the room, it becomes clear that there is someone or something else, probably dangerous in the same building that Jive stands in. He needs to get out, using his new-found skills in sound to aid him. Does he risk his life to search for the presumably-dead children, or does he just find a way out for himself? Jive comes to the conclusion that whatever the Wumpus is, it may be the only thing that holds the key to freedom, and one way or another, he will have to find and kill it."

After listing the game key features and mechanics in more detail, I went on to suggest the most fitting platforms for my game. I went with Steam and Xbox Live Arcade since these platforms deliver 'Small games, but huge experiences'. I explained the game's control layout along with some of the actions the player could perform in-game, and then spoke about the target audience. I'd set this at the 17+ demographic, since the game's difficulty, crude humour and level of gore may be unsuitable for younger players. I explained which game's my game would potentially be up against in the Competitive Analysis section, and brought up Luigi's Mansion 2, Amnesia and The Binging of Isaac.


An example of one of my pitch slides.
The pitch seemed to go well, now it's time to complete my Game Design Document in preparation for Project 2. This is a document that provides every little detail about the game for people to read and understand. It will include everything from the pitch, all expanded upon in great detail and anything else that the game has to offer.

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