In the silhouette stage, I kept all of my concepts simple, yet still full of life. I wanted to keep the same style I originally had in mind, so I made 100 silhouettes and chose my favourites.
 |
| Just one of the sheets I made. |
In my design, I was looking for something that wasn't too simple, but was still easy to recognise straight away. I eventually went with 3 different silhouettes to develop further in hope that I would see which character I would like to use upon developing them all.
While going through my iterations, there was one shape inparticular that stuck out to me. I decided to try a few variations of this same shape, then try different faces within the shape. At first I thought some were too 'cute' and others weren't fitting for my character's personality. I decided, in order to give him that 'average Joe' appeal, I'd give him bags under the eyes and a small beard (soul patch). This instantly struck me as what I'd want my character to look like, and began evolving this piece into a character and model sheet.
Here is the sketched out model sheet, but since I can't make the character in clay or plasticine due to time constraints, I will clean the image up and give it a nice coat of paint for that graphic effect.
Here we have the final character sheet. This should give a pretty good idea of what Jive would look like in 3-dimensions, which will make it easier for me when I eventually make a model of him.
Here are some of the various expressions and poses Jive would perform throughout the game. These include building, sneaking, screaming, nervousness, listening, accomplishment, scared stiff and hiding. I'm pretty happy with how these have turned out, so now it's time to create the evil Dr. Wumpus.
For Dr. Wumpus, I originally wanted to create a huge brute, but then had the idea of having a Dr. who is similar in style to Jive (as to fit into his world), but being randomised like the levels themselves each time the player met him. For instance, he could be invisible one time, then a huge brute the next, then perhaps a man-machine hybrid. This would add so many possibilities to both the character and the game itself. For the purposes of this project, I will only be designing Dr. Wumpus in his 'normal' state, however.
I really like the idea of the mad Doctor having four arms, maybe with two serving simply an aesthetic purpose to make it seem like Dr. Wumpus has perform many experiments on himself. Also, a moustache is necessary. All great villains have moustaches!